Configuring this resource
We've made it as simple as possible to configure Custom EUP Configuration
To be able to use this resource you need to ensure that your EUP is named correctly. Prior to the slot name you need to define the DLC Name for example: 'mp_m_freemode_01_cw_custom^jbib_001_u.ydd' and 'mp_m_freemode_01_cw_custom^jbib_diff_001_a_uni.ytd' You can then name the slot any number 000 to 100.
GTA Clothing Guidance
GTA Clothing is split up into three different attributes:
id
Number
Yes
The component number (0 thru 11)
drawable
Number
Yes
The number of the drawable.
texture
Number
Yes
The number of the texture.
Here is a list of Component IDs and their names:
Component
Name
Description (note that usage varies for different ped models)
0
head
Head models.
1
berd
Beards and masks.
2
hair
Hair models.
3
uppr
Upper body models.
4
lowr
Lower body models.
5
hand
Hands and arms.
6
feet
Shoes and feet.
7
teef
Accessories.
8
accs
Miscellaneous clothing parts and accessories.
9
task
Gear and equipment.
10
decl
Overlays like text and emblems.
11
jbib
Miscellaneous accessories and alternative upper body models.
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